Destruction Productions
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 Biolab 4 Testing

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gullesnuffs
Commander~DEST
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Neko
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Neko


Number of posts : 490
Registration date : 2009-02-22
Age : 28

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PostSubject: Re: Biolab 4 Testing   Biolab 4 Testing - Page 2 EmptyWed Feb 10, 2010 6:56 am

Hey, that major glitch with the aim... When you look directly up, it does the opposite... Why not make an if code that reverses the aiming when pointing down/up.
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Hegemege
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Hegemege


Number of posts : 919
Registration date : 2009-02-21
Age : 31
Location : Helsinki, Finland

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PostSubject: Re: Biolab 4 Testing   Biolab 4 Testing - Page 2 EmptyWed Feb 10, 2010 10:53 pm

You can do it, but its a bug in the current code.
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Neko
Admin
Neko


Number of posts : 490
Registration date : 2009-02-22
Age : 28

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PostSubject: Re: Biolab 4 Testing   Biolab 4 Testing - Page 2 EmptyThu Feb 18, 2010 6:51 am

Yeah, I noticed something rather odd, when you begin to walk, the image_angle for arm changes.
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Commander~DEST
Admin
Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
Age : 29
Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: Biolab 4 Testing   Biolab 4 Testing - Page 2 EmptyThu Feb 18, 2010 10:09 am

I will check that out. Btw: neko has fixed the reloading glitch, and tommorow I will start working on campatibility with multiple weapons so I will have one placeholder. This will be a big task and will be done in steps.
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Neko
Admin
Neko


Number of posts : 490
Registration date : 2009-02-22
Age : 28

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PostSubject: Re: Biolab 4 Testing   Biolab 4 Testing - Page 2 EmptyThu Feb 18, 2010 1:23 pm

I'll be fixing a few more glitches too. We haven;t been doing very much lately, is everything okay?
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Hegemege
Moderator
Hegemege


Number of posts : 919
Registration date : 2009-02-21
Age : 31
Location : Helsinki, Finland

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PostSubject: Re: Biolab 4 Testing   Biolab 4 Testing - Page 2 EmptyThu Feb 18, 2010 3:05 pm

Okay. Winter holidays start on monday and I have senior ball today! \o/
-> more time on B4
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Commander~DEST
Admin
Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
Age : 29
Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: Biolab 4 Testing   Biolab 4 Testing - Page 2 EmptyThu Feb 18, 2010 7:39 pm

Yeah, I've been super busy Sad, but we have been hammering out the glitches lately, and everything is working a lot better. Just need to start working on those last few engines.
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Commander~DEST
Admin
Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
Age : 29
Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: Biolab 4 Testing   Biolab 4 Testing - Page 2 EmptyFri Feb 19, 2010 8:10 am

Transition between rooms now works flawlessly. I won't be online for the next 3 days whileI travel but I will have internet there, so I hope to see you all soon. You guys can continue to work on the game, you know what needs to be done.
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bretboy129
Moderator
bretboy129


Number of posts : 357
Registration date : 2009-03-03
Age : 28
Location : Here and at Glitchy Games!

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PostSubject: Re: Biolab 4 Testing   Biolab 4 Testing - Page 2 EmptyTue Mar 16, 2010 8:35 pm

Not really a glitch but a suggestion.

When you go under the light he doesnt get any brighter, and I think you guys should put that in, because it would make it look cooler and look better (although I dont think its possible to make it look much better than it is, because its looking GREAT!).

So if you guys could maybe put that in that would be cool
-Bret
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Nragemachine

Nragemachine


Number of posts : 296
Registration date : 2009-02-25
Location : Illinois

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PostSubject: Re: Biolab 4 Testing   Biolab 4 Testing - Page 2 EmptyTue Mar 16, 2010 9:16 pm

If only we could implement something like this: https://www.youtube.com/watch?v=uqz4dunlhX4
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http://www.freewebs.com/nragemachine/guitarwarriorsforum.htm
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