| Biolab 4 Testing | |
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+2gullesnuffs Commander~DEST 6 posters |
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Neko Admin
Number of posts : 490 Registration date : 2009-02-22 Age : 28
| Subject: Re: Biolab 4 Testing Wed Feb 10, 2010 6:56 am | |
| Hey, that major glitch with the aim... When you look directly up, it does the opposite... Why not make an if code that reverses the aiming when pointing down/up. | |
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Hegemege Moderator
Number of posts : 919 Registration date : 2009-02-21 Age : 31 Location : Helsinki, Finland
| Subject: Re: Biolab 4 Testing Wed Feb 10, 2010 10:53 pm | |
| You can do it, but its a bug in the current code. | |
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Neko Admin
Number of posts : 490 Registration date : 2009-02-22 Age : 28
| Subject: Re: Biolab 4 Testing Thu Feb 18, 2010 6:51 am | |
| Yeah, I noticed something rather odd, when you begin to walk, the image_angle for arm changes. | |
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Commander~DEST Admin
Number of posts : 1499 Registration date : 2009-01-16 Age : 29 Location : Quispamsis, New Brunswick, Canada
| Subject: Re: Biolab 4 Testing Thu Feb 18, 2010 10:09 am | |
| I will check that out. Btw: neko has fixed the reloading glitch, and tommorow I will start working on campatibility with multiple weapons so I will have one placeholder. This will be a big task and will be done in steps. | |
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Neko Admin
Number of posts : 490 Registration date : 2009-02-22 Age : 28
| Subject: Re: Biolab 4 Testing Thu Feb 18, 2010 1:23 pm | |
| I'll be fixing a few more glitches too. We haven;t been doing very much lately, is everything okay? | |
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Hegemege Moderator
Number of posts : 919 Registration date : 2009-02-21 Age : 31 Location : Helsinki, Finland
| Subject: Re: Biolab 4 Testing Thu Feb 18, 2010 3:05 pm | |
| Okay. Winter holidays start on monday and I have senior ball today! \o/ -> more time on B4 | |
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Commander~DEST Admin
Number of posts : 1499 Registration date : 2009-01-16 Age : 29 Location : Quispamsis, New Brunswick, Canada
| Subject: Re: Biolab 4 Testing Thu Feb 18, 2010 7:39 pm | |
| Yeah, I've been super busy , but we have been hammering out the glitches lately, and everything is working a lot better. Just need to start working on those last few engines. | |
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Commander~DEST Admin
Number of posts : 1499 Registration date : 2009-01-16 Age : 29 Location : Quispamsis, New Brunswick, Canada
| Subject: Re: Biolab 4 Testing Fri Feb 19, 2010 8:10 am | |
| Transition between rooms now works flawlessly. I won't be online for the next 3 days whileI travel but I will have internet there, so I hope to see you all soon. You guys can continue to work on the game, you know what needs to be done. | |
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bretboy129 Moderator
Number of posts : 357 Registration date : 2009-03-03 Age : 28 Location : Here and at Glitchy Games!
| Subject: Re: Biolab 4 Testing Tue Mar 16, 2010 8:35 pm | |
| Not really a glitch but a suggestion.
When you go under the light he doesnt get any brighter, and I think you guys should put that in, because it would make it look cooler and look better (although I dont think its possible to make it look much better than it is, because its looking GREAT!).
So if you guys could maybe put that in that would be cool -Bret | |
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Nragemachine
Number of posts : 296 Registration date : 2009-02-25 Location : Illinois
| Subject: Re: Biolab 4 Testing Tue Mar 16, 2010 9:16 pm | |
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