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 Biolab 4 v0.0.0.4b

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Hegemege
Neko
Commander~DEST
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Commander~DEST
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Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
Age : 29
Location : Quispamsis, New Brunswick, Canada

Biolab 4 v0.0.0.4b - Page 4 Empty
PostSubject: Re: Biolab 4 v0.0.0.4b   Biolab 4 v0.0.0.4b - Page 4 EmptyMon Jan 18, 2010 3:26 am

For sniper view hold right mouse button for activation. Neko did all of this. The view bounces way too much though. It is supossed t obe an unsteady hand. I added the Healthbar and Weapon Change. Weapon change unfunctional tue to the fact that there is only 1 weapon. Also I removed the stats from the screen. In debug you can view the stats by running this code: global.display=true

It is available in the Dropbox.

List of changes since last version:

Version 0.0.0.3f:
-Save file bugfix.
-Cursor bugix.
-Removed an uneccesary line of code.
-Converted shooting variables to arrays.
-Improved physics for pistol shell and pistol clip.
-Pistol now semi-automatic.
-Added health bar using placeholder sprites.
-Added weapon change.
-Added sniper view.

A big thank you to Neko and Hegemege.

And there might be a few more quick changes before the updated movement is done.
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Neko
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Neko


Number of posts : 490
Registration date : 2009-02-22
Age : 28

Biolab 4 v0.0.0.4b - Page 4 Empty
PostSubject: Re: Biolab 4 v0.0.0.4b   Biolab 4 v0.0.0.4b - Page 4 EmptyMon Jan 18, 2010 12:00 pm

When do we get v4 done? I'm assuming by the rate of progress... if per every time one of those numbers get to 5, the next goes up(EX, 0.0.1.5 goes to 0.0.2.0), I think we might be done with biolab on about 0.0.1.3-0.0.2.1.
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Hegemege
Moderator
Hegemege


Number of posts : 919
Registration date : 2009-02-21
Age : 31
Location : Helsinki, Finland

Biolab 4 v0.0.0.4b - Page 4 Empty
PostSubject: Re: Biolab 4 v0.0.0.4b   Biolab 4 v0.0.0.4b - Page 4 EmptyTue Jan 19, 2010 2:41 am

how about we introduce the next version as 0.0.1 or something?

Engine is afterall quite done, only a few things: room transitions and "shop" and enemies and simple enemy AI for example. Then we should begin adding more features into the game and when we have the plot coded and the game is playable through we should talk about release 0.5
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Commander~DEST
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Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
Age : 29
Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: Biolab 4 v0.0.0.4b   Biolab 4 v0.0.0.4b - Page 4 EmptyTue Jan 19, 2010 10:20 am

Sounds good. I guess I'm over estimating the amount of work left.
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bretboy129
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bretboy129


Number of posts : 357
Registration date : 2009-03-03
Age : 28
Location : Here and at Glitchy Games!

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PostSubject: Re: Biolab 4 v0.0.0.4b   Biolab 4 v0.0.0.4b - Page 4 EmptyWed Jan 20, 2010 9:03 pm

Wow, so how much more do we have? Is most of the coding done, just need to focus more on making levels and story? (well... making the story appear... you know what I mean)
-Bret
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Hegemege
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Hegemege


Number of posts : 919
Registration date : 2009-02-21
Age : 31
Location : Helsinki, Finland

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PostSubject: Re: Biolab 4 v0.0.0.4b   Biolab 4 v0.0.0.4b - Page 4 EmptyThu Jan 21, 2010 1:45 am

There are still a few things to do but hopefuly we have a nice part of the game coded already.
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Commander~DEST
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Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
Age : 29
Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: Biolab 4 v0.0.0.4b   Biolab 4 v0.0.0.4b - Page 4 EmptyWed Jan 27, 2010 1:37 am

Nice to have this released so quickly. Expect a new version very, very soon. We are in the middle of working on the transition so that isn't working very well right now.

Version 0.0.0.4b:
-Many slight modifications.
-Upgraded sniper engine.
-Level 2 now plays without errors.
-Recoded skip button to make it fully functional.
-Remove an object that wasn't needed.
-Made all of the player objects persistent.
-Removed unneccary script.
-Changed global.pause to global.textbox to avoid confusion with global.paused.
-Improved fade engine.
-Door transition sprite size minimized.
-Began improving transition between rooms.
-Fixed a glitch with the pause engine.
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Commander~DEST
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Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
Age : 29
Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: Biolab 4 v0.0.0.4b   Biolab 4 v0.0.0.4b - Page 4 EmptyWed Feb 03, 2010 10:22 am

Neko and I worked on the transition engine and it is now up and running.
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PostSubject: Re: Biolab 4 v0.0.0.4b   Biolab 4 v0.0.0.4b - Page 4 Empty

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