Destruction Productions
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 March 10

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Hegemege
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Hegemege


Number of posts : 919
Registration date : 2009-02-21
Age : 31
Location : Helsinki, Finland

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PostSubject: Re: March 10   March 10 - Page 2 EmptyThu Mar 18, 2010 1:49 am

a quite simple thing I would do is make the players levely chance if the player presses A or D and he is between the left and right border of the stairs sprite(do the opposite for the other stairs sprite). Then just add those green blocks to the "platform" after the end of the stairs.

player should automatically raise and lower when the levely is chanced, at least when going up. if the player doesnt descend when coming down the stairs, you need to chance players y also. You might need to add green blocks to the stairs if jumping bugs on the stairs.
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Commander~DEST
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Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
Age : 29
Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: March 10   March 10 - Page 2 EmptyThu Mar 18, 2010 4:54 am

should i just add green blocks that make up the stairs? I'll try this method first, then report back.

Edit: I tried it and it partially worked (surprisingly! i thought it would fail). Check it out, it's in the main game.
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Commander~DEST
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Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
Age : 29
Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: March 10   March 10 - Page 2 EmptyThu Mar 18, 2010 5:00 am

And I have a great idea for the Decrypter Gullesnuffs tried to make a while ago. It will work for sure. Smile
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Hegemege
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Hegemege


Number of posts : 919
Registration date : 2009-02-21
Age : 31
Location : Helsinki, Finland

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PostSubject: Re: March 10   March 10 - Page 2 EmptyThu Mar 18, 2010 5:20 am

Easy way to make the stairs more efficient this way is to make them squares so they dont "overlap" on x axis. This means that more objects are needed though but I think it's worth the try. player checks if there is this green block under him, if yes, then levely is the blocks y otherwise its the original levely.
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Commander~DEST
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Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
Age : 29
Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: March 10   March 10 - Page 2 EmptyThu Mar 18, 2010 5:50 am

I'll work on it. Anyway, the Decrypter worked. Clear the data file before you use it.
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Hegemege
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Hegemege


Number of posts : 919
Registration date : 2009-02-21
Age : 31
Location : Helsinki, Finland

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PostSubject: Re: March 10   March 10 - Page 2 EmptyFri Mar 19, 2010 2:52 am

What does it actually do?
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gullesnuffs

gullesnuffs


Number of posts : 252
Registration date : 2009-05-06
Age : 30
Location : Stockholm, Sweden

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PostSubject: Re: March 10   March 10 - Page 2 EmptyFri Mar 19, 2010 4:17 am

Buxfix.
For some reason I couldn't get it to work, what did you do to fix it?
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Commander~DEST
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Commander~DEST


Number of posts : 1499
Registration date : 2009-01-16
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Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: March 10   March 10 - Page 2 EmptyFri Mar 19, 2010 4:38 am

It takes the save file, decrypts it and saves it in readable form. To operate, clear the file 'data.txt'. Then run the decryptor (lasts for less than a second). Then open 'data.txt' and voilĂ , the game information in readable form.

In reply to your question, gullesnuffs, I wrote it from scratch. I'm going to update it to include the features and interface your decrypted has though.

It only decrypts the save file, nothing else. I might go on to decrypt the achievement files.
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Neko
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Neko


Number of posts : 490
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Age : 28

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PostSubject: Re: March 10   March 10 - Page 2 EmptyFri Mar 19, 2010 6:45 am

What good does that do?
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Commander~DEST
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Commander~DEST


Number of posts : 1499
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Location : Quispamsis, New Brunswick, Canada

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PostSubject: Re: March 10   March 10 - Page 2 EmptyFri Mar 19, 2010 7:39 am

Well, you can use it as a debugging tool for saving/loading issues. Not much use more than that. But helpful in some situations. Gullesnuffs tried to make and wasn't able to do it, so I decided to compensate.
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