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bretboy129 Moderator
Number of posts : 357 Registration date : 2009-03-03 Age : 28 Location : Here and at Glitchy Games!
| Subject: I am ready for work Fri Dec 04, 2009 9:32 am | |
| What do you guys currently need done? I hope I can be of assistance. Please send me an assignment and a due date, but extend it 2 days more than you think you would like it, because I usually have technical issues... -Bretboy | |
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Xeno Daphron Marpaz
Number of posts : 377 Registration date : 2009-02-22 Age : 29 Location : Rehenica
| Subject: Re: I am ready for work Fri Dec 04, 2009 10:34 am | |
| So we should actually tell you it's due 2 days before we want it? | |
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bretboy129 Moderator
Number of posts : 357 Registration date : 2009-03-03 Age : 28 Location : Here and at Glitchy Games!
| Subject: Re: I am ready for work Fri Dec 04, 2009 10:42 am | |
| yes, thats what I'm trying to hint at! good decifering Xeno!! lol -Bretboy | |
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Commander~DEST Admin
Number of posts : 1499 Registration date : 2009-01-16 Age : 29 Location : Quispamsis, New Brunswick, Canada
| Subject: Re: I am ready for work Fri Dec 04, 2009 11:39 am | |
| Well... what kind of job are you looking for. If's programming I don't know what to say, because Hegemege is working on the Main Engine, and I am working on the Dialogue Engine, and Gullesnuffs is working on the Achievement Engine. Once Hege is finished updating the Main Engine, I will add my Dialogue Engine to it and add in charcter animations and a few other things. And Gullesnuffs is fine with that achievement engine.
If it is programming you are looking for, perhaps you begin constructing the Statistical Engine. At this point, all that needs to be done is as followed: Enable the ability to time the game in seconds, and also keep track of the amount of shots fired. Two easy statistics that shouldn't cause you too much grief. If the keeping track of time proves to be a difficulty for you, you can get in contact with me.
As for a deadline, aim for December 10.
Again, if you don't want to do this assignment, that's fine with me! Any questions?
Remember it's just two variables. Draw the variables onscreen too, so that we can tell what the stats are. | |
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Hegemege Moderator
Number of posts : 919 Registration date : 2009-02-21 Age : 31 Location : Helsinki, Finland
| Subject: Re: I am ready for work Fri Dec 04, 2009 2:51 pm | |
| DEST, it might be a lot easier to start making the statistics engine AFTER I have done the shooting part. | |
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Commander~DEST Admin
Number of posts : 1499 Registration date : 2009-01-16 Age : 29 Location : Quispamsis, New Brunswick, Canada
| Subject: Re: I am ready for work Fri Dec 04, 2009 7:04 pm | |
| Ok. I did not realize that. Well, Bretboy, you could still try to do the part that keeps track of time (in seconds). | |
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bretboy129 Moderator
Number of posts : 357 Registration date : 2009-03-03 Age : 28 Location : Here and at Glitchy Games!
| Subject: Re: I am ready for work Fri Dec 04, 2009 9:00 pm | |
| Okay, I'll make it, and add it onto the engines when Hege finishes the shooting engine | |
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Hegemege Moderator
Number of posts : 919 Registration date : 2009-02-21 Age : 31 Location : Helsinki, Finland
| Subject: Re: I am ready for work Fri Dec 04, 2009 9:04 pm | |
| remember to store it in a file ^^ | |
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Commander~DEST Admin
Number of posts : 1499 Registration date : 2009-01-16 Age : 29 Location : Quispamsis, New Brunswick, Canada
| Subject: Re: I am ready for work Fri Dec 04, 2009 9:10 pm | |
| Actually just send it to me, because I am already going to be adding a lot of stuff to the next verson after Hege. So yeah, just send it to me. | |
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bretboy129 Moderator
Number of posts : 357 Registration date : 2009-03-03 Age : 28 Location : Here and at Glitchy Games!
| Subject: Re: I am ready for work Fri Dec 04, 2009 9:13 pm | |
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Hegemege Moderator
Number of posts : 919 Registration date : 2009-02-21 Age : 31 Location : Helsinki, Finland
| Subject: Re: I am ready for work Fri Dec 04, 2009 9:16 pm | |
| So, looks like everyones waiting for me I'll finish it today or tomorrow | |
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Commander~DEST Admin
Number of posts : 1499 Registration date : 2009-01-16 Age : 29 Location : Quispamsis, New Brunswick, Canada
| Subject: Re: I am ready for work Fri Dec 04, 2009 9:19 pm | |
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Hegemege Moderator
Number of posts : 919 Registration date : 2009-02-21 Age : 31 Location : Helsinki, Finland
| Subject: Re: I am ready for work Fri Dec 04, 2009 9:21 pm | |
| No worries, mates. Will do! | |
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bretboy129 Moderator
Number of posts : 357 Registration date : 2009-03-03 Age : 28 Location : Here and at Glitchy Games!
| Subject: Re: I am ready for work Sun Dec 06, 2009 4:58 am | |
| im going to start this tomorrow, so I'll hopefully get it done soon | |
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Hegemege Moderator
Number of posts : 919 Registration date : 2009-02-21 Age : 31 Location : Helsinki, Finland
| Subject: Re: I am ready for work Sun Dec 06, 2009 5:03 am | |
| Thanks for contributing more bretboy! | |
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bretboy129 Moderator
Number of posts : 357 Registration date : 2009-03-03 Age : 28 Location : Here and at Glitchy Games!
| Subject: Re: I am ready for work Wed Dec 09, 2009 6:09 am | |
| Ok, I have one problem:
Hege told me to save it to a file 1. I dont know how 2. I dont have pro (if you needz it) | |
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Xeno Daphron Marpaz
Number of posts : 377 Registration date : 2009-02-22 Age : 29 Location : Rehenica
| Subject: Re: I am ready for work Wed Dec 09, 2009 6:16 am | |
| I believe saving to a file means just sending the .gmk instead of a .exe. I'm not sure though. | |
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Commander~DEST Admin
Number of posts : 1499 Registration date : 2009-01-16 Age : 29 Location : Quispamsis, New Brunswick, Canada
| Subject: Re: I am ready for work Wed Dec 09, 2009 8:13 am | |
| Yeah, I would think he meant .gmk So is the engine coming along well? | |
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Hegemege Moderator
Number of posts : 919 Registration date : 2009-02-21 Age : 31 Location : Helsinki, Finland
| Subject: Re: I am ready for work Wed Dec 09, 2009 12:43 pm | |
| umm... It's alwas a bit complex with this total time played stuff because anyone could just edit their computers time and voila get the achievement doen but thats the only way. By saving to a file, I meant that every time you open the game, it reads the playing time from a file in the working directory and when you close the game, you modify that value by adding the current session. | |
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bretboy129 Moderator
Number of posts : 357 Registration date : 2009-03-03 Age : 28 Location : Here and at Glitchy Games!
| Subject: Re: I am ready for work Wed Dec 09, 2009 1:14 pm | |
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Commander~DEST Admin
Number of posts : 1499 Registration date : 2009-01-16 Age : 29 Location : Quispamsis, New Brunswick, Canada
| Subject: Re: I am ready for work Wed Dec 09, 2009 8:33 pm | |
| What about Gulesnuffs file converter he made. You could use that so that people whouldn't be able to edit it. Unless they designed a program to open that type of file as a text document... | |
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gullesnuffs
Number of posts : 252 Registration date : 2009-05-06 Age : 30 Location : Stockholm, Sweden
| Subject: Re: I am ready for work Wed Dec 09, 2009 10:03 pm | |
| If they do that, let them do that. There won't be any online competition so if the player destroy the fun, that's their problem. | |
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Hegemege Moderator
Number of posts : 919 Registration date : 2009-02-21 Age : 31 Location : Helsinki, Finland
| Subject: Re: I am ready for work Wed Dec 09, 2009 10:28 pm | |
| I see. gullesnuffs, can you help Bretboy with simple file read/write stuff and also encrypt/decrypt it? | |
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gullesnuffs
Number of posts : 252 Registration date : 2009-05-06 Age : 30 Location : Stockholm, Sweden
| Subject: Re: I am ready for work Wed Dec 09, 2009 10:50 pm | |
| Sure, I'll upload a little guide on how my scripts work so that everyone can use them | |
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Hegemege Moderator
Number of posts : 919 Registration date : 2009-02-21 Age : 31 Location : Helsinki, Finland
| Subject: Re: I am ready for work Wed Dec 09, 2009 11:07 pm | |
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| I am ready for work | |
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